Author: Richard Wood

In collaboration with Rising Star Games we’re excited to announce that Brut@l will be launching on PC on February 9th! You can add the game to your Wishlist on Steam right now, unless you’re reading this in the future, which means you can get the game right now! http://store.steampowered.com/app/489260/ Below is our press release: London, […]

Read More

Hello! We’re super excited to announce that Brut@l will be launching in Japan on October 20th on the PS4! 😀 We’ve been working on this for a while and we’re super excited to see it come to fruition! If you’d like to see what it looks like on the Japan store, we’ve got you covered […]

Read More

After a great weekend of showing Brut@l on PC to thousands of excited gamers attending EGX at the Birmingham NEC, we were delighted to come back to the office to see Brut@l has been nominated for two TIGA awards! The two categories you’ll find Brut@l in are: Game by a Small Studio Visual Design We’re […]

Read More

As we’ve discussed before, we have a Dungeon Creator in Brut@l. With this tool you can make your own Dungeon Levels and share them online for your friends or anyone else in the world to play – opening a whole world of new content to make AND play! Our trailer below shows just how easy […]

Read More

It’s happening! As you read this players from all over the world are exploring the depths of Brut@l After over a year in development Brut@l launches today and we’re very excited to finally be able to share it with you all. With single player, two player local co-op and a dungeon creator where you can […]

Read More

Tomorrow is the day! The day that a whole bunch of Scottish developers get terrified and excited all at once – Brut@l launch day! As of tomorrow you can purchase and play Brut@l on your PS4. You can still Pre-Order Brut@l today for some benefits, such as an ASCII inspired, exclusive, theme. As well as […]

Read More

Hello! Launching a game is hard. You get stuck in a constant process of trying to stick out above the noise that is coming from every direction. It’s tough, you’re often rolling the dice on whether something you do will resonate with someone, or even be seen. After several months of creating blogs, YouTube videos […]

Read More

The day has finally come! We’re REALLY excited to announce that as of right now you can Pre-Order Brut@l on PlayStation®4 and that the game will be officially launching on August 9th. Pre-Ordering Brut@l will get you an exclusive ASCII inspired PlayStation theme (seen below) AND if you’re a PS Plus member you’ll get a 20% […]

Read More

E3 Recap!

We’re finally back from E3! The show, which ran from June 14th – 16th in the LA Convention Center, was fantastic. It’s always great getting to demo Brut@l as well as talk to fellow developers, allowing us to see what is getting created both near and far as well as helping promote Brut@l to a wider […]

Read More

Hi everyone, Today’s Top Bug takes us into the area of usability! The below issues were not bugs per-say, but issues that came up during play testing that made us realize certain parts of the game were not clear, which is basically a bug in itself. So let’s look at some of our more obvious […]

Read More
Skip to toolbar