Author: Richard Wood

Before Brut@l was the game you’ve seen in our Trailer, Let’s Plays and everything in-between, it was an idea on a piece of paper. In today’s blog post we’ve dug up a host of our original Brut@l concepts, models and UI layouts to show where the game originated and some of the ideas we tried and […]

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Hi everyone, We have 23 different types of enemy in Brut@l, while some of these will be a secret up until launch, we’re going to release a few pieces of information on four of  the enemies today to give you an idea of what to  expect from them, as well as some of the interesting combinations […]

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Welcome to Top Bug! Each Sunday we’re going to dive into the bug database and pick out some of our favorite bugs for you to look at, point, stare and agree the game is better off with these fixed! It’s also a great time for us all to enjoy some great Top Gun gifs, exactly what […]

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Hi everyone, Last week we announced our ‘Build a Squad‘ contest, in this contest you could enter what you felt would be a fun and challenging Squad to fight against in the final version of Brut@l. After play testing all of the awesome (and very challenging!) entries we decided to go with the group submitted by […]

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Hi everyone, We’re really excited to share our first piece of content for local Co-Op in Brut@l. As we’re making a retro-inspired game (especially with our art style) it felt right to include local Co-Op as it really is a nostalgia trip for a lot of people, as well as just being an incredible way to […]

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Hello, We’ve discussed the idea of ‘Squads’ at several points in Brut@l’s development. Squads to us are groups of enemies that band together to form better, stronger units and add a unique and interesting combat scenario for the player. An example, as shown in the GIF below, is the idea of the Ice Skeleton Archers freezing the […]

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