Welcome to Top Bug!
Each Sunday we’re going to dive into the bug database and pick out some of our favorite bugs for you to look at, point, stare and agree the game is better off with these fixed! It’s also a great time for us all to enjoy some great Top Gun gifs, exactly what Sunday’s were made for!
I feel the need, the need for bug reports!
Now these bugs are from various stages of the project, and while all fixed, some of them were quite fun and proved a challenge for the QA team to find exact steps to reproduce, as well as tricky for the dev team to fix. But with these all fixed now, we can look back and reminisce over some of these Top Bugs!
For our first bug we have something that, while very cool, was very frustrating – the ability to play the game in 2D. The issue here was that you could get stuck in our 2D Map view and actually play like this, moving the character like an old-school ASCII roguelike. “FEATURE!!” I hear you shout, and yes while we did jokingly suggest this could be a cool feature, it made the game near impossible, jumping over gaps was tricky at best, but our real-time combat almost always resulted in your death, although that is actually a very accurate represestation of old ASCII roguelikes, so maybe no one would have cared.
As you can see in the video below, the view is stuck in 2D, but the camera itself is expecting 3D movement. If you watch the corridor connecting the two rooms you can see the Ranger run from one room to the next.
The next video shows it off even clearer, in this you can see that we start in 3D before getting stuck in this new 2D map view, combat continues and you can see the swing of the players sword and hear the SFXs quite clearly.
Have you found any great bugs while working on your game project? Have you come across any issues while PLAYING a released game? Let us know over on Twitter or in the comments below!
We’ll see you next Sunday for another Top Bug, and remember, you can be my wingman anytime.